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Instant neural graphics primitives: lightning fast NeRF and more
Created
2022-01-05
742 commits to master branch, last one 9 months ago
Simple SDF mesh generation in Python
Created
2021-01-19
209 commits to main branch, last one 2 months ago
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Created
2022-01-23
41 commits to main branch, last one 3 months ago
A simple CAD package using signed distance functions
Created
2017-01-09
779 commits to master branch, last one 3 days ago
a playground for making 3D art with lisp and math
Created
2022-07-30
819 commits to master branch, last one 21 days ago
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Created
2018-07-25
220 commits to master branch, last one 3 months ago
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Created
2019-06-08
116 commits to master branch, last one 4 years ago
Pytorch code for ECCV'22 paper. ShAPO: Implicit Representations for Multi-Object Shape, Appearance and Pose Optimization
Created
2022-09-20
11 commits to master branch, last one 4 months ago
Convenience package for dealing with graphics in my pixel drawing experiments.
Created
2019-01-12
348 commits to master branch, last one 3 months ago
A Flexible Framework for Robot visualization and programming in Python
Created
2019-02-26
1,048 commits to main branch, last one 8 days ago
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Created
2023-03-23
61 commits to main branch, last one about a year ago
Volumetric structures such as voxels and SDFs implemented in pytorch
Created
2023-02-21
95 commits to master branch, last one 2 months ago
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Created
2021-01-27
341 commits to main branch, last one 2 years ago
A Go library for signed distance function shape generation. Read as 3D printing shape design.
This repository has been archived
(exclude archived)
Created
2022-04-25
73 commits to main branch, last one 2 months ago
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Created
2022-05-23
703 commits to master branch, last one 4 days ago
Implementation of Differentiable Sign-Distance Function Rendering - in Pytorch
Created
2022-05-09
2 commits to main branch, last one 2 years ago
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
Created
2021-04-25
64 commits to main branch, last one about a year ago
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
Created
2020-04-30
33 commits to master branch, last one 2 years ago
A raymarching engine for Unity
Created
2021-12-30
72 commits to main branch, last one 9 months ago