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Instant neural graphics primitives: lightning fast NeRF and more
Created
2022-01-05
756 commits to master branch, last one 2 months ago
Simple SDF mesh generation in Python
Created
2021-01-19
209 commits to main branch, last one 8 months ago
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
Created
2022-01-23
41 commits to main branch, last one 8 months ago
A simple CAD package using signed distance functions
Created
2017-01-09
800 commits to master branch, last one 2 months ago
a playground for making 3D art with lisp and math
Created
2022-07-30
866 commits to master branch, last one 3 months ago
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
Created
2018-07-25
224 commits to master branch, last one about a month ago
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Created
2019-06-08
116 commits to master branch, last one 5 years ago
Pytorch code for ECCV'22 paper. ShAPO: Implicit Representations for Multi-Object Shape, Appearance and Pose Optimization
Created
2022-09-20
11 commits to master branch, last one 9 months ago
Volumetric structures such as voxels and SDFs implemented in pytorch
Created
2023-02-21
98 commits to master branch, last one 5 days ago
Convenience package for dealing with graphics in my pixel drawing experiments.
Created
2019-01-12
348 commits to master branch, last one 9 months ago
[CVPR2023 Highlight] Marching-Primitives: Shape Abstraction from Signed Distance Function
Created
2023-03-23
62 commits to main branch, last one 5 months ago
A Flexible Framework for Robot visualization and programming in Python
Created
2019-02-26
1,166 commits to main branch, last one 3 days ago
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
Created
2021-01-27
341 commits to main branch, last one 2 years ago
A Go library for signed distance function shape generation. Read as 3D printing shape design.
This repository has been archived
(exclude archived)
Created
2022-04-25
73 commits to main branch, last one 8 months ago
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Created
2022-05-23
814 commits to master branch, last one a day ago
Make complex Ray Marching SDF objects using nodes with the Material Maker editor and this library
Created
2021-04-25
64 commits to main branch, last one 2 years ago
Implementation of Differentiable Sign-Distance Function Rendering - in Pytorch
Created
2022-05-09
2 commits to main branch, last one 2 years ago
A raymarching engine for Unity
Created
2021-12-30
72 commits to main branch, last one about a year ago
Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graphics International 2020.
Created
2020-04-30
33 commits to master branch, last one 2 years ago
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
Created
2020-01-17
25 commits to master branch, last one about a year ago
3D/2D CAD design package written in Go. GPU accelerated.
Created
2024-08-11
119 commits to main branch, last one 3 days ago