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Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
This repository has been archived
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Created
2019-05-19
226 commits to master branch, last one 3 years ago
Python script to extract a STL surface from a DICOM image series.
Created
2014-04-11
259 commits to main branch, last one 2 months ago
A Sandbox Survival Game with Vulkan, PhysX, C++20. aims to be "Minecraft + GTAV + VRChat"
Created
2022-04-25
851 commits to algorithm branch, last one 4 months ago
Rust algorithms for isosurface extraction
Created
2017-10-29
26 commits to trunk branch, last one about a year ago
Vectorized Python methods for creating, manipulating and tessellating signed distance fields.
Created
2022-05-31
281 commits to main branch, last one about a year ago