6 results found Sort:

A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
Created 2017-11-10
33 commits to master branch, last one about a year ago
28
265
mit
11
IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via su...
Created 2021-04-24
70 commits to main branch, last one 2 years ago
A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.
Created 2019-02-11
26 commits to main branch, last one 11 months ago
Header only, single file, simple and efficient C++11 library to compute the signed distance function (SDF) to a triangle mesh
Created 2021-10-26
30 commits to main branch, last one 2 months ago
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Created 2020-11-19
12 commits to main branch, last one 2 years ago
Vectorized Python methods for creating, manipulating and tessellating signed distance fields.
Created 2022-05-31
281 commits to main branch, last one about a year ago