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GLSL implementation of the Percentage-Closer Soft Shadows technique
Created 2016-06-04
11 commits to master branch, last one 4 months ago
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
Created 2020-11-19
12 commits to main branch, last one 2 years ago