danielshervheim / unity-sdf-generator

A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.

Date Created 2019-02-11 (6 years ago)
Commits 26 (last one about a year ago)
Stargazers 172 (0 this week)
Watchers 10 (0 this week)
Forks 21
License bsd-3-clause
Ranking

RepositoryStats indexes 616,225 repositories, of these danielshervheim/unity-sdf-generator is ranked #206,143 (67th percentile) for total stargazers, and #209,386 for total watchers. Github reports the primary language for this repository as ShaderLab, for repositories using this language it is ranked #76/301.

danielshervheim/unity-sdf-generator is also tagged with popular topics, for these it's ranked: unity (#829/2096),  tools (#446/947),  utilities (#113/236)

Star History

Github stargazers over time

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

1 commits on the default branch (main) since jan '22

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Yearly Commits

Commits to the default branch (main) per year

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Issue History

No issues have been posted

Languages

The primary language is ShaderLab but there's also others...

ShaderLabShaderLabC#C#

updated: 2025-01-27 @ 10:21pm, id: 170180401 / R_kgDOCiS_MQ