4 results found Sort:

Code of "Practical Path Guiding for Efficient Light-Transport Simulation"
Created 2017-09-05
80 commits to master branch, last one 3 months ago
High Performance CPU/GPU Physically Based Renderer in Rust
Created 2020-03-28
819 commits to next branch, last one 5 months ago
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
Created 2023-08-28
25 commits to main branch, last one 8 months ago
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Real-Time Path Guiding Using Bounding Voxel Sampling
Created 2024-07-29
4 commits to main branch, last one 4 months ago