5 results found Sort:
Physically-based CPU and GPU ray-tracer
Created
2022-01-15
244 commits to main branch, last one about a year ago
Physically based renderer with Path Tracing and Photon Mapping.
Created
2019-09-09
158 commits to master branch, last one 2 years ago
minimal but extensible header only implementation of photon mapping in C++
Created
2021-11-04
194 commits to main branch, last one 3 years ago
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Created
2018-12-01
6 commits to master branch, last one about a year ago
Volumetric progressive photon mapping written in C++.
Created
2021-12-17
39 commits to main branch, last one 2 years ago