5 results found Sort:

Physically-based CPU and GPU ray-tracer
Created 2022-01-15
244 commits to main branch, last one about a year ago
Physically based renderer with Path Tracing and Photon Mapping.
Created 2019-09-09
158 commits to master branch, last one 2 years ago
minimal but extensible header only implementation of photon mapping in C++
Created 2021-11-04
194 commits to main branch, last one 3 years ago
A collection of gradient-domain light transport algorithms implemented with Mitsuba
Created 2018-12-01
6 commits to master branch, last one about a year ago
Volumetric progressive photon mapping written in C++.
Created 2021-12-17
39 commits to main branch, last one 2 years ago