13 results found Sort:

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Created 2019-03-07
895 commits to main branch, last one 18 days ago
Easy to integrate memory allocation library for Direct3D 12
Created 2019-06-14
281 commits to master branch, last one about a month ago
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Created 2022-02-01
37 commits to main branch, last one 2 months ago
Cross-platform .NET 9 C# game engine.
Created 2019-01-09
156 commits to main branch, last one 3 days ago
DirectX 12 .NET game engine
Created 2018-10-31
128 commits to master branch, last one 4 years ago
A high-performance, hot-reload graphics engine.
Created 2021-12-21
603 commits to master branch, last one 13 days ago
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DirectX 11/12 hook including a simple overlay framework
Created 2019-06-08
102 commits to master branch, last one about a year ago
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
This repository has been archived (exclude archived)
Created 2021-06-21
52 commits to main branch, last one 12 months ago
A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12
Created 2018-10-26
218 commits to master branch, last one 23 days ago
Xultaik Game Engine
Created 2019-10-20
983 commits to main branch, last one 8 days ago
Experimental 3D rendering engine
Created 2022-07-17
29 commits to main branch, last one about a year ago
Small library for D3D12. Provides assert-like macro for HLSL that crashes the GPU.
Created 2023-08-19
8 commits to main branch, last one about a year ago
Learning DirectX 12 from code samples - Tutorial series
Created 2022-05-13
250 commits to master branch, last one about a year ago