GameTechDev / SamplerFeedbackStreaming

This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

Date Created 2021-06-21 (3 years ago)
Commits 52 (last one about a year ago)
Stargazers 129 (0 this week)
Watchers 7 (0 this week)
Forks 26
License mit
This repository has been archived on Github
Ranking

RepositoryStats indexes 642,279 repositories, of these GameTechDev/SamplerFeedbackStreaming is ranked #260,109 (60th percentile) for total stargazers, and #263,329 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #14,639/34,142.

GameTechDev/SamplerFeedbackStreaming is also tagged with popular topics, for these it's ranked: streaming (#449/825)

Other Information

There have been 2 releases, the latest one was published on 2021-12-04 (3 years ago) with the name 2nd set of Hubble textures, 16k x 16k BC1 format.

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

32 commits on the default branch (main) since jan '22

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Issue History

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Languages

The primary language is C++ but there's also others...

C++C++CCHLSLHLSLBatchfileBatchfile

updated: 2025-04-14 @ 02:09am, id: 379046299 / R_kgDOFpfJmw