GameTechDev / SamplerFeedbackStreaming

This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

Date Created 2021-06-21 (3 years ago)
Commits 52 (last one 11 months ago)
Stargazers 120 (0 this week)
Watchers 8 (0 this week)
Forks 26
License mit
This repository has been archived on Github
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RepositoryStats indexes 584,777 repositories, of these GameTechDev/SamplerFeedbackStreaming is ranked #256,766 (56th percentile) for total stargazers, and #244,849 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #14,463/31,292.

GameTechDev/SamplerFeedbackStreaming is also tagged with popular topics, for these it's ranked: streaming (#434/765)

Other Information

There have been 2 releases, the latest one was published on 2021-12-04 (2 years ago) with the name 2nd set of Hubble textures, 16k x 16k BC1 format.

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32 commits on the default branch (main) since jan '22

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The primary language is C++ but there's also others...

updated: 2024-11-14 @ 06:13pm, id: 379046299 / R_kgDOFpfJmw