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Procedural generation algorithms and demos for the Godot game engine
Created
2020-06-02
122 commits to master branch, last one about a year ago
Map generator for games. Generates island maps with a focus on mountains, rivers, coastlines.
Created
2010-06-22
163 commits to master branch, last one 7 years ago
Procedural generation add-on for Godot 4.
Created
2023-07-29
496 commits to main branch, last one 2 months ago
Long-Term Evolution Project of Reinforcement Learning
Created
2023-01-19
703 commits to main branch, last one 3 months ago
Wave Function Collapse library in C, plus a command-line tool
Created
2020-10-28
63 commits to master branch, last one 2 years ago
Procedural map generator inspired by Slay the Spire.
Created
2020-03-01
12 commits to master branch, last one 3 years ago
Rant - The templating language for procedural generation.
Created
2020-07-13
409 commits to master branch, last one 2 years ago
A planet generator inspired by Planetarium.
Created
2020-05-10
44 commits to master branch, last one 3 years ago
A GUI application to generate random sprites and export as icon.
Created
2020-01-16
19 commits to master branch, last one 3 years ago
Procedural 2d world generation in Rust and Bevy
Created
2023-11-13
4 commits to main branch, last one about a year ago
Jax implementation of Proximal Policy Optimization (PPO) specifically tuned for Procgen, with benchmarked results and saved model weights on all environments.
Created
2021-09-03
12 commits to main branch, last one 2 years ago
This is a fantasy world generation CLI and set of Go packages for the same.
Created
2019-04-15
335 commits to main branch, last one about a year ago
Library of procedural generation code for use in Unity
Created
2020-06-04
73 commits to master branch, last one about a year ago