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Procedural generation library for Unity
Created
2014-10-12
725 commits to master branch, last one 8 months ago
Procedural generation algorithms and demos for the Godot game engine
Created
2020-06-02
122 commits to master branch, last one about a year ago
Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
Created
2010-10-02
12,637 commits to master branch, last one about a year ago
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
Created
2018-09-23
425 commits to master branch, last one about a month ago
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Created
2010-10-02
4,106 commits to master branch, last one about a year ago
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc)...
Created
2023-10-24
1,562 commits to main branch, last one a day ago
Testing common random-number generators (RNG)
Created
2017-08-16
188 commits to master branch, last one about a year ago
Numpy-compatible bit generators and add some random variate distributions missing from NumPy.
Created
2018-02-20
1,039 commits to main branch, last one about a month ago
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
Created
2020-08-04
13 commits to master branch, last one 4 years ago
A benchmark towards generalizable reinforcement learning for autonomous driving.
Created
2022-06-09
135 commits to main branch, last one about a year ago
A simplified version of the Wave Function Collapse algorithm
Created
2022-04-28
11 commits to master branch, last one 2 years ago
comic artist stable diffusion thingy
Created
2023-07-01
44 commits to master branch, last one about a year ago
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Created
2020-10-29
282 commits to master branch, last one 3 years ago