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Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
Created
2019-10-02
9 commits to master branch, last one 3 years ago
Asynchronous Advantage Actor-Critic (A3C) algorithm for Super Mario Bros
Created
2019-05-29
46 commits to master branch, last one 3 years ago
An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The NES
Created
2018-04-24
578 commits to master branch, last one 2 years ago
一步步实现简易红白机模拟器运行超级玛丽,以https://github.com/amhndu/SimpleNES 为模板
Created
2020-10-21
21 commits to main branch, last one 4 years ago
Unity-based Super Mario Bros clone
Created
2017-06-26
16 commits to master branch, last one 4 years ago
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
Created
2020-08-04
13 commits to master branch, last one 4 years ago
This program evolves an AI using the NEAT algorithm to play Super Mario Bros.
Created
2018-08-05
47 commits to master branch, last one 2 years ago
Recreation of the classic Super Mario Bros game using the Phaser framework, featuring random level generation.
Created
2023-01-27
25 commits to main branch, last one 11 months ago
An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.
Created
2018-01-25
694 commits to master branch, last one 3 years ago
Classic Super Mario Bros. game implemented with Java for CS319 course
Created
2017-09-23
76 commits to master branch, last one 2 years ago
The remake of Super Mario Bros (1985) made with C++ and SDL2 library.
Created
2020-03-01
175 commits to master branch, last one 3 years ago
Random network distillation on Montezuma's Revenge and Super Mario Bros.
Created
2020-10-05
67 commits to main branch, last one 2 years ago