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An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
Created
2018-10-05
519 commits to master branch, last one 3 months ago
Generate and compose commonly-used procedural noises and distributions, in pure Swift
Created
2017-05-22
178 commits to master branch, last one 8 days ago
Poisson Disc Sampling in GDScript for Godot
Created
2020-03-13
14 commits to master branch, last one about a year ago
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
Created
2020-10-29
282 commits to master branch, last one 3 years ago