3 results found Sort:
One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.
Created
2018-10-31
32 commits to master branch, last one about a month ago
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Created
2020-03-06
24 commits to master branch, last one 3 years ago
V1 of dual polygon-triangle mesh code used in redblobgames's projects from 2017 to 2022. V2 (not here) used from 2023 onwards.
Created
2017-09-03
42 commits to master branch, last one about a month ago