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Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, s...
Created 2017-04-21
1,476 commits to master branch, last one 3 years ago
Precomputed Physically Based Atmosphere Scattering for Unity3D
Created 2018-07-22
57 commits to master branch, last one about a year ago
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
Created 2023-07-17
290 commits to main branch, last one 28 days ago