enjiushi / VulkanLearn

Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc

Date Created 2017-04-21 (7 years ago)
Commits 1,476 (last one 3 years ago)
Stargazers 293 (0 this week)
Watchers 11 (0 this week)
Forks 15
License mit
Ranking

RepositoryStats indexes 619,774 repositories, of these enjiushi/VulkanLearn is ranked #140,367 (77th percentile) for total stargazers, and #194,123 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #7,908/33,058.

enjiushi/VulkanLearn is also tagged with popular topics, for these it's ranked: game-engine (#313/807)

Star History

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Recent Commit History

0 commits on the default branch (master) since jan '22

Inactive

No recent commits to this repository

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Issue History

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Languages

The primary language is C++ but there's also others...

C++C++ShellShellGLSLGLSLCMakeCMakeCCPythonPythonBatchfileBatchfile

updated: 2025-01-31 @ 02:03pm, id: 88986190 / R_kgDOBU3STg