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Rendergraph-based DirectX 12 graphics engine
Created
2021-05-13
1,245 commits to master branch, last one a day ago
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Created
2022-10-06
83 commits to main branch, last one 2 months ago
Volumetric Lighting in URP
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Created
2021-12-06
17 commits to master branch, last one 2 years ago
DirectX 11 graphics engine
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
348 commits to master branch, last one 2 months ago
An implementation of underwater effects that show under the water line.
Created
2022-10-08
104 commits to master branch, last one 7 months ago
Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftodebogdan/ShaderEditor
Created
2015-03-03
136 commits to master branch, last one 3 years ago
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.
Created
2024-01-07
32 commits to main branch, last one 2 months ago