6 results found Sort:
- Filter by Primary Language:
- C++ (3)
- Python (3)
- +
OpenGL C++ Graphics Engine
Created
2020-07-14
609 commits to master branch, last one 7 days ago
DirectX 11 graphics engine
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
348 commits to master branch, last one 7 days ago
Converts a depth map image to a normal map image using Python
Created
2023-04-13
2 commits to main branch, last one about a year ago
Estimates a depth mapping from a given normal mapping.
Created
2022-02-20
438 commits to main branch, last one 2 months ago
C++ CPU Software-Rasterizer
Created
2022-03-03
26 commits to master branch, last one 10 months ago
An easy to use Blender Add-on that allows you to bake Bevel Shader to the Normal Map, Ambient Occlusion to the AO Map in fully automatic mode.
Created
2023-03-09
108 commits to main branch, last one 11 months ago