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Reference github repository for the paper "Defocus Deblurring Using Dual-Pixel Data". We introduce a deep neural network (DNN) architecture that uses the dual-pixel (DP) sub-aperture views to reduce d...
Created
2020-04-30
38 commits to master branch, last one 2 years ago
DirectX 11 graphics engine
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
344 commits to master branch, last one 13 days ago
Package for taking gameplay screenshots in the Unity Editor across all three pipeline types
Created
2020-04-15
22 commits to upm branch, last one 2 years ago
Reference github repository for the paper "Learning to Reduce Defocus Blur by Realistically Modeling Dual-Pixel Data". We propose a procedure to generate realistic DP data synthetically. Our synthesis...
Created
2020-12-04
13 commits to master branch, last one 2 years ago
Reference github repository for the paper "Improving Single-Image Defocus Deblurring: How Dual-Pixel Images Help Through Multi-Task Learning". We propose a single-image deblurring network that incorpo...
Created
2021-08-11
16 commits to main branch, last one 2 years ago