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A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.
Created 2023-01-24
231 commits to main branch, last one 27 days ago
OpenGL Renderer w/ FrameGraph
Created 2022-02-12
45 commits to master branch, last one 11 months ago