4 results found Sort:
Rendergraph-based DirectX 12 graphics engine
Created
2021-05-13
1,223 commits to master branch, last one 5 days ago
A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.
Created
2023-01-24
231 commits to main branch, last one 27 days ago
DirectX 11 graphics engine
bokeh
editor
directx11
ocean-fft
tone-mapping
depth-of-field
normal-mapping
shadow-mapping
tiled-deferred
graphics-engine
volumetric-clouds
clustered-deferred
deferred-rendering
voxel-cone-tracing
global-illumination
volumetric-lighting
image-based-lighting
entity-component-system
physically-based-rendering
screen-space-ambient-occlusion
Created
2021-05-12
348 commits to master branch, last one 26 days ago
OpenGL Renderer w/ FrameGraph
Created
2022-02-12
45 commits to master branch, last one 11 months ago