raster-gpu / raster-i

A 3D FPGA GPU for real-time rasterization with a tile-based deferred rendering (TBDR) architecture, featuring transform & lighting (T&L), back-face culling, MSAA anti-aliasing, ordered dithering, etc.

Date Created 2023-01-24 (2 years ago)
Commits 232 (last one about a month ago)
Stargazers 219 (0 this week)
Watchers 3 (0 this week)
Forks 8
License mit
Ranking

RepositoryStats indexes 619,220 repositories, of these raster-gpu/raster-i is ranked #173,712 (72nd percentile) for total stargazers, and #434,224 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #9,812/33,043.

raster-gpu/raster-i is also tagged with popular topics, for these it's ranked: gpu (#403/947),  fpga (#149/503)

Star History

Github stargazers over time

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

232 commits on the default branch (main) since jan '22

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Yearly Commits

Commits to the default branch (main) per year

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Issue History

No issues have been posted

Languages

The primary language is C++ but there's also others...

C++C++ScalaScalaTclTclVerilogVerilog

updated: 2025-02-20 @ 06:33pm, id: 592601907 / R_kgDOI1JjMw