RavEngine / ShaderTranspiler

A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU

Date Created 2020-09-12 (4 years ago)
Commits 59 (last one 3 months ago)
Stargazers 60 (0 this week)
Watchers 3 (0 this week)
Forks 5
License mit
Ranking

RepositoryStats indexes 595,856 repositories, of these RavEngine/ShaderTranspiler is ranked #415,701 (30th percentile) for total stargazers, and #427,587 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #23,145/31,836.

RavEngine/ShaderTranspiler is also tagged with popular topics, for these it's ranked: opengl (#710/892),  vulkan (#403/489),  shaders (#311/402),  glsl (#248/311),  webgpu (#137/188),  metal (#153/186),  transpiler (#115/145)

Other Information

There have been 1 release, the latest one was published on 2020-09-12 (4 years ago) with the name Release 1.0.

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

52 commits on the default branch (master) since jan '22

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Issue History

No issues have been posted

Languages

The primary language is C++ but there's also others...

updated: 2024-11-07 @ 08:39pm, id: 294838753 / R_kgDOEZLh4Q