Trending repositories for topic computer-graphics
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
PyTorch - FID calculation with proper image resizing and quantization steps [CVPR 2022]
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
A curated list of papers and open-source resources focused on 3D AIGC.
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
GUI application for Anime4K shaders which allows to save upscaled video to disk
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics
A curated list of papers and open-source resources focused on 3D AIGC.
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
PyTorch - FID calculation with proper image resizing and quantization steps [CVPR 2022]
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!
Specification and reference implementation for the OpenPBR Surface shading model
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
[ECCV'20] Structured3D: A Large Photo-realistic Dataset for Structured 3D Modeling
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Productive, portable, and performant GPU programming in Python.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
A procedural Blender pipeline for photorealistic training image generation
Interactive Character Control with Auto-Regressive Motion Diffusion Models
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
GUI application for Anime4K shaders which allows to save upscaled video to disk
A curated list of papers and open-source resources focused on 3D AIGC.
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-...
Imath is a C++ and python library of 2D and 3D vector, matrix, and math operations for computer graphics
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A procedural Blender pipeline for photorealistic training image generation
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Awesome list of resources for Game Engine Development.
Interactive Character Control with Auto-Regressive Motion Diffusion Models
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
GUI application for Anime4K shaders which allows to save upscaled video to disk
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
Official implementation of "DGD: Dynamic 3D Gaussians Distillation".
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
Unofficial implementation of ''BEDSR-Net: A Deep Shadow Removal from a Single Document Image'' with PyTorch
A curated list of papers and open-source resources focused on 3D AIGC.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Conversion between different conventions of camera matrices and transform matrices.
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
Repo for the paper "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023)
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the a...
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for rea...
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
A procedural Blender pipeline for photorealistic training image generation
Awesome list of resources for Game Engine Development.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
Specification and reference implementation for the OpenPBR Surface shading model
Instant-angelo: Build high-fidelity Digital Twin within 20 Minutes!
Specification and reference implementation for the OpenPBR Surface shading model
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
Conversion between different conventions of camera matrices and transform matrices.
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the a...
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Official implementation of "DGD: Dynamic 3D Gaussians Distillation".
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
A Swift framework that simplifies working with Apple's Metal API.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"