Trending repositories for topic computer-graphics
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
A procedural Blender pipeline for photorealistic training image generation
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Implementation of Reliable Feature-Line Driven Quad-Remeshing
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Implementation of Reliable Feature-Line Driven Quad-Remeshing
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no parameter tuning; automatically generating mappings that minimiz...
[CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset.
Awesome list of resources for Game Engine Development.
This is a implementation of the 3D FLAME model in PyTorch
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
[CVPR 2022] FaceFormer: Speech-Driven 3D Facial Animation with Transformers
PyTorch - FID calculation with proper image resizing and quantization steps [CVPR 2022]
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
A procedural Blender pipeline for photorealistic training image generation
Productive, portable, and performant GPU programming in Python.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
GUI application for Anime4K shaders which allows to save upscaled video to disk
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
Implementation of Reliable Feature-Line Driven Quad-Remeshing
[CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset.
:small_red_triangle::sunglasses: A curated list of awesome stuff to learn computer graphics
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Productive, portable, and performant GPU programming in Python.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A procedural Blender pipeline for photorealistic training image generation
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Awesome list of resources for Game Engine Development.
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Specification and reference implementation for the OpenPBR Surface shading model
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Contrastive unpaired image-to-image translation, faster and lighter training than cyclegan (ECCV 2020, in PyTorch)
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Gaussian Haircut: Human Hair Reconstruction with Strand-Aligned 3D Gaussians
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Official implementation of "DGD: Dynamic 3D Gaussians Distillation".
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
GUI application for Anime4K shaders which allows to save upscaled video to disk
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Specification and reference implementation for the OpenPBR Surface shading model
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Gaussian Haircut: Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Conversion between different conventions of camera matrices and transform matrices.
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the a...
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for rea...
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
A procedural Blender pipeline for photorealistic training image generation
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Awesome list of resources for Game Engine Development.
a comprehensive collection of video game tech analysis resources
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
Gaussian Haircut: Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
GUI application for Anime4K shaders which allows to save upscaled video to disk
Conversion between different conventions of camera matrices and transform matrices.
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the a...
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Official implementation of "DGD: Dynamic 3D Gaussians Distillation".
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A Swift framework that simplifies working with Apple's Metal API.