Trending repositories for topic computer-graphics
Productive, portable, and performant GPU programming in Python.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Must-read and classic books of computational geometry and computer graphics
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Contrastive unpaired image-to-image translation, faster and lighter training than cyclegan (ECCV 2020, in PyTorch)
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
[3DV 2025] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
Productive, portable, and performant GPU programming in Python.
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
a comprehensive collection of video game tech analysis resources
A generic programming header only C++ library for processing polygonal and polyhedral meshes
Must-read and classic books of computational geometry and computer graphics
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Contrastive unpaired image-to-image translation, faster and lighter training than cyclegan (ECCV 2020, in PyTorch)
Collection of awesome resources on image-to-image translation.
Productive, portable, and performant GPU programming in Python.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Contrastive unpaired image-to-image translation, faster and lighter training than cyclegan (ECCV 2020, in PyTorch)
a comprehensive collection of video game tech analysis resources
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version
[3DV 2025] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
GUI application for Anime4K shaders which allows to save upscaled video to disk
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
Productive, portable, and performant GPU programming in Python.
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Local text-driven editing of 3D shapes with Cascaded Score Distillation
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
Productive, portable, and performant GPU programming in Python.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
An open-source note-taking application built with Metal for iOS and macOS.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
A procedural Blender pipeline for photorealistic training image generation
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
a comprehensive collection of video game tech analysis resources
An open-source note-taking application built with Metal for iOS and macOS.
[3DV 2025] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
GUI application for Anime4K shaders which allows to save upscaled video to disk
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
An interactive, experimental, pathtracer implemented using desktop WebGPU.
Core library for computer graphics & vision applications
Local text-driven editing of 3D shapes with Cascaded Score Distillation
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Gaussian Haircut: Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
Interactive Character Control with Auto-Regressive Motion Diffusion Models
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
An open-source note-taking application built with Metal for iOS and macOS.
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for rea...
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the a...
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Official implementation of "DGD: Dynamic 3D Gaussians Distillation".
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A procedural Blender pipeline for photorealistic training image generation
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Awesome list of resources for Game Engine Development.
a comprehensive collection of video game tech analysis resources
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
Gaussian Haircut: Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
GUI application for Anime4K shaders which allows to save upscaled video to disk
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the a...
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
Official implementation of "DGD: Dynamic 3D Gaussians Distillation".
Interactive Character Control with Auto-Regressive Motion Diffusion Models
SIGNeRF: Scene Integrated Generation for Neural Radiance Fields
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
🧙🏻♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.