Trending repositories for topic computer-graphics
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Awesome list of resources for Game Engine Development.
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
code for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.
Render Cornell Box with Path Tracing in GLSL(version 330 core)
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
[CVPR 2022] OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
code for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Awesome list of resources for Game Engine Development.
Specification and reference implementation for the OpenPBR Surface shading model
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Example code for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 3D keypoints and 3D scans.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate textured head meshes from Images...
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
A procedural Blender pipeline for photorealistic training image generation
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
Render Cornell Box with Path Tracing in GLSL(version 330 core)
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
OpenGl Global Illumination real-time rendering study project
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
code for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
GUI application for Anime4K shaders which allows to save upscaled video to disk
[CVPR 2022] OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction
Interactive Character Control with Auto-Regressive Motion Diffusion Models
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer with Voxel Cone Tracing/Global Illumination
A curated list of free, high-quality, university-level courses with video lectures related to the field of Computer Vision.
GUI for visualization and interactive editing of SMPL-family body models ie. SMPL, SMPL-X, MANO, FLAME.
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
Productive, portable, and performant GPU programming in Python.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python)
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
A procedural Blender pipeline for photorealistic training image generation
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
This roadmap's sole purpose is to remind myself/anyone of what is needed to learn in order to become a graphics engineer.
Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"
[3DV 2025] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
code for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Interactive Character Control with Auto-Regressive Motion Diffusion Models
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
计算机图形学 虎书 Fundamentals-Of-Computer-Graphics 第5版学习笔记(中文翻译)
Gaussian Haircut: Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Interactive Character Control with Auto-Regressive Motion Diffusion Models
The Training and Demo code for: Ash: Animatable gaussian splats for efficient and photoreal human rendering (CVPR 2024)
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
An open-source note-taking application built with Metal for iOS and macOS.
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for rea...
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework.
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the a...
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Official implementation of "DGD: Dynamic 3D Gaussians Distillation".
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
[3DV 2025] GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details
Original implementation of "FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering"
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A procedural Blender pipeline for photorealistic training image generation
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Awesome list of resources for Game Engine Development.
a comprehensive collection of video game tech analysis resources
Gaussian Haircut: Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis (ECCV 2024 Oral) - Official Implementation
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact the a...
Official implementation of "DGD: Dynamic 3D Gaussians Distillation".
Interactive Character Control with Auto-Regressive Motion Diffusion Models
👨🎓 北京交通大学计算机科学与技术学院研究生课程资料、笔记、回忆和整理的期末考试卷及课程作业。希望对你们有所帮助❤️,如果喜欢记得给个star🌟
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
GUI application for Anime4K shaders which allows to save upscaled video to disk
Repo for the papers "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023) and "Colorful Diffuse Intrinsic Image Decomposition in the Wild" (TOG 2024)
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
A Swift framework that simplifies working with Apple's Metal API.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A curated list of papers and open-source resources focused on 3D AIGC.
Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)
A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books