Trending repositories for topic computer-graphics
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A procedural Blender pipeline for photorealistic training image generation
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
🧙🏻♂️A list of papers curated for you to dive into the awesome Radiance Fields approaches for 3D Editing.
a comprehensive collection of video game tech analysis resources
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
Productive, portable, and performant GPU programming in Python.
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
Repo for the paper "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023)
🧙🏻♂️A list of papers curated for you to dive into the awesome Radiance Fields approaches for 3D Editing.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A curated list of papers and open-source resources focused on 3D AIGC.
code for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
This is a implementation of the 3D FLAME model in PyTorch
a comprehensive collection of video game tech analysis resources
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
[CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset.
A procedural Blender pipeline for photorealistic training image generation
Specification and reference implementation for the OpenPBR Surface shading model
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
A procedural Blender pipeline for photorealistic training image generation
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Productive, portable, and performant GPU programming in Python.
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
Must-read and classic books of computational geometry and computer graphics
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
a comprehensive collection of video game tech analysis resources
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
GUI application for Anime4K shaders which allows to save upscaled video to disk
Repo for the paper "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023)
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
Nodi is an online node-based geometry design tool & social development environment.
[CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset.
A curated list of papers and open-source resources focused on 3D AIGC.
code for our ICCV 2021 paper "DeepCAD: A Deep Generative Network for Computer-Aided Design Models"
🧙🏻♂️A list of papers curated for you to dive into the awesome Radiance Fields approaches for 3D Editing.
[CVPR 2022] OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interaction
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A procedural Blender pipeline for photorealistic training image generation
Fluid simulation engine for computer graphics applications
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Awesome list of resources for Game Engine Development.
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor framework. [⚒️ Currently in development]
GUI application for Anime4K shaders which allows to save upscaled video to disk
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
Repo for the paper "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023)
[AAAI'24] NeuSurf: On-Surface Priors for Neural Surface Reconstruction from Sparse Input Views
Nodi is an online node-based geometry design tool & social development environment.
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
[CVPR 2024] AMUSE: Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion
🧙🏻♂️A list of papers curated for you to dive into the awesome Radiance Fields approaches for 3D Editing.
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
A curated list of papers and open-source resources focused on 3D AIGC.
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
[CVPR 2023] Official repository for downloading, processing, visualizing, and training models on the ARCTIC dataset.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
a comprehensive collection of video game tech analysis resources
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
🧙🏻♂️A list of papers curated for you to dive into the awesome Radiance Fields approaches for 3D Editing.
A curated list of resources on Gaussian Splatting techniques, featuring seminal papers, cutting-edge research, practical implementations, and community discussions. Ideal for both beginners and expert...
Conversion between different conventions of camera matrices and transform matrices.
Official implementation of "EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS"
Original reference implementation of "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"
Repo for the paper "Intrinsic Image Decomposition via Ordinal Shading" (TOG 2023)
Local text-driven editing of 3D shapes with Cascaded Score Distillation
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
Productive, portable, and performant GPU programming in Python.
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
3D Gaussian Splatting, reimagined: Unleashing unmatched speed with C++ and CUDA from the ground up!
a comprehensive collection of video game tech analysis resources
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
An unofficial implementation of paper 3D Gaussian Splatting for Real-Time Radiance Field Rendering by taichi lang.
A procedural Blender pipeline for photorealistic training image generation
Awesome list of resources for Game Engine Development.
Software that can generate photos from paintings, turn horses into zebras, perform style transfer, and more.
A Unreal Engine 5 (UE5) based plugin aiming to provide real-time visulization, management, editing, and scalable hybrid rendering of Guassian Splatting model.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Official implementation of "Neuralangelo: High-Fidelity Neural Surface Reconstruction" (CVPR 2023)
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
Conversion between different conventions of camera matrices and transform matrices.
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and unde...
Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)
Unity's Privacy-Preserving Novel Human Body Model Trained Solely on Synthetic Data and Corresponding Dense Anthropometric Measurements
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
Author's implementation of SIGGRAPH 2023 paper, "A Practical Walk-on-Boundary Method for Boundary Value Problems."
Awesome list of resources for Game Engine Development.
AI based all-in-one character generator Blender plug-in. This project contains unofficial updates for the CEB_ECON Blender add-on.
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.