Trending repositories for topic physically-based-rendering
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Specification and reference implementation for the OpenPBR Surface shading model
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Specification and reference implementation for the OpenPBR Surface shading model
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Specification and reference implementation for the OpenPBR Surface shading model
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
A database of physically based values for CG artists.
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Specification and reference implementation for the OpenPBR Surface shading model
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
A database of physically based values for CG artists.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Specification and reference implementation for the OpenPBR Surface shading model
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!
A database of physically based values for CG artists.
Software rendering engine with PBR. Built from scratch on C++.
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
Specification and reference implementation for the OpenPBR Surface shading model
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
Rain Rendering for Evaluating and Improving Robustness to Bad Weather (Tremblay et al., 2020) (S. S. Halder et al., 2019)
A database of physically based values for CG artists.
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)