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google maps for block game
Created
2018-08-01
4,133 commits to 1.19.4 branch, last one 5 days ago
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term supp...
Created
2020-01-12
1,271 commits to main branch, last one 10 months ago
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
Created
2018-07-17
49 commits to master branch, last one 2 years ago
Implementation of the D* lite algorithm in Python for "Improved Fast Replanning for Robot Navigation in Unknown Terrain"
Created
2020-04-23
43 commits to master branch, last one about a year ago
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
Created
2016-12-03
81 commits to master branch, last one 2 years ago
Pathfinder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Created
2019-07-11
41 commits to master branch, last one 3 months ago
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
Created
2021-10-01
6 commits to main branch, last one about a month ago
The Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.
Created
2017-03-12
53 commits to master branch, last one 7 years ago
Game and prototypes with SharpDX and Directx 11
Created
2014-09-07
2,021 commits to master branch, last one 9 months ago