9 results found Sort:

1.4k
6.7k
lgpl-3.0
114
google maps for block game
Created 2018-08-01
4,063 commits to 1.19.4 branch, last one about a month ago
CosmosFramework is a medium-lightweight plug-in Unity development framework . Has a rich Unity method extensions and toolchain. async/await syntax support, multi-network channel support.Long term supp...
Created 2020-01-12
1,283 commits to v1.3 branch, last one 15 days ago
Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
Created 2018-07-17
49 commits to master branch, last one about a year ago
A very simple A* implementation in C++ callable from Python for pathfinding on a two-dimensional grid.
Created 2016-12-03
81 commits to master branch, last one 2 years ago
Implementation of the D* lite algorithm in Python for "Improved Fast Replanning for Robot Navigation in Unknown Terrain"
Created 2020-04-23
43 commits to master branch, last one 6 months ago
3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other)
Created 2021-10-01
5 commits to main branch, last one 2 years ago
Path finder and A* solver (astar or a-star) native extension for Defold Engine build on MicroPather.
Created 2019-07-11
32 commits to master branch, last one 2 days ago
The Tektosyne Library for Java provides algorithms for computational geometry and graph-based pathfinding, along with supporting mathematical utilities and specialized collections.
Created 2017-03-12
53 commits to master branch, last one 6 years ago