hugoscurti / hierarchical-pathfinding

Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

Date Created 2018-07-17 (6 years ago)
Commits 49 (last one about a year ago)
Stargazers 172 (0 this week)
Watchers 4 (0 this week)
Forks 26
License mit
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RepositoryStats indexes 584,353 repositories, of these hugoscurti/hierarchical-pathfinding is ranked #199,157 (66th percentile) for total stargazers, and #373,290 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #6,993/20,744.

hugoscurti/hierarchical-pathfinding is also tagged with popular topics, for these it's ranked: unity (#811/2004),  gamedev (#444/949)

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16 commits on the default branch (master) since jan '22

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updated: 2024-11-20 @ 12:27pm, id: 141349585 / R_kgDOCGzS0Q