hugoscurti / hierarchical-pathfinding

Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

Date Created 2018-07-17 (6 years ago)
Commits 49 (last one 2 years ago)
Stargazers 182 (0 this week)
Watchers 3 (0 this week)
Forks 27
License mit
Ranking

RepositoryStats indexes 641,700 repositories, of these hugoscurti/hierarchical-pathfinding is ranked #203,235 (68th percentile) for total stargazers, and #421,599 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #7,059/22,482.

hugoscurti/hierarchical-pathfinding is also tagged with popular topics, for these it's ranked: unity (#827/2176),  gamedev (#457/1036)

Other Information

hugoscurti/hierarchical-pathfinding has Github issues enabled, there is 1 open issue and 2 closed issues.

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16 commits on the default branch (master) since jan '22

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updated: 2025-03-08 @ 07:51am, id: 141349585 / R_kgDOCGzS0Q