festivities / PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

Date Created 2022-08-31 (2 years ago)
Commits 75 (last one 9 months ago)
Stargazers 654 (2 this week)
Watchers 12 (0 this week)
Forks 83
License gpl-3.0
Ranking

RepositoryStats indexes 595,856 repositories, of these festivities/PrimoToon is ranked #74,697 (87th percentile) for total stargazers, and #178,842 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #2,356/21,137.

festivities/PrimoToon is also tagged with popular topics, for these it's ranked: game (#345/2377),  unity (#294/2045),  3d (#220/1210),  unity3d (#176/1093),  anime (#77/521),  shaders (#74/402),  shader (#62/258),  genshin-impact (#25/149),  genshin (#21/107)

Other Information

There have been 1 release, the latest one was published on 2023-07-06 (about a year ago) with the name v2.0.

Star History

Github stargazers over time

Watcher History

Github watchers over time, collection started in '23

Recent Commit History

75 commits on the default branch (main) since jan '22

Yearly Commits

Commits to the default branch (main) per year

Issue History

Languages

The primary language is C# but there's also others...

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festivities/PrimoToon

updated: 2024-12-22 @ 02:05am, id: 530964185 / R_kgDOH6Xe2Q