festivities / PrimoToon

Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

Date Created 2022-08-31 (2 years ago)
Commits 75 (last one 11 months ago)
Stargazers 671 (1 this week)
Watchers 13 (0 this week)
Forks 88
License gpl-3.0
Ranking

RepositoryStats indexes 617,630 repositories, of these festivities/PrimoToon is ranked #74,802 (88th percentile) for total stargazers, and #168,159 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #2,346/21,790.

festivities/PrimoToon is also tagged with popular topics, for these it's ranked: game (#350/2445),  unity (#295/2104),  3d (#227/1246),  unity3d (#176/1129),  anime (#78/536),  shaders (#74/413),  shader (#63/268),  genshin-impact (#25/154),  genshin (#21/112)

Other Information

There have been 1 release, the latest one was published on 2023-07-06 (about a year ago) with the name v2.0.

Star History

Github stargazers over time

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

75 commits on the default branch (main) since jan '22

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Yearly Commits

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Issue History

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Languages

The primary language is C# but there's also others...

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Opengraph Image
festivities/PrimoToon

updated: 2025-02-20 @ 03:46pm, id: 530964185 / R_kgDOH6Xe2Q