13 results found Sort:
- Filter by Primary Language:
- C# (5)
- Python (2)
- HLSL (1)
- JavaScript (1)
- ShaderLab (1)
- +
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Created
2020-03-30
34 commits to master branch, last one about a year ago
Render framework for NPR.
Created
2020-05-11
1,329 commits to Development branch, last one 2 months ago
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Created
2022-02-10
134 commits to main branch, last one 7 months ago
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Created
2023-08-06
200 commits to main branch, last one 17 days ago
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Created
2022-08-31
75 commits to main branch, last one 9 months ago
这是一个基于URP的开源仿原神卡通渲染项目
Created
2023-01-17
75 commits to main branch, last one about a month ago
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Created
2023-07-04
219 commits to main branch, last one 8 days ago
Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.
Created
2020-10-01
99 commits to master branch, last one 2 years ago
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Created
2023-08-24
13 commits to main branch, last one 9 months ago
Provides a layer based wrapper user interface and utility functions for editing complex materials in Blender.
Created
2021-09-27
1,593 commits to main branch, last one 6 days ago
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
Created
2017-09-12
34 commits to master branch, last one about a year ago
An example of a custom rendering pipeline that restores the rendering of HSR
Created
2024-01-10
29 commits to main branch, last one 6 months ago
A unity plugin that automatically calculates smooth normals for outline.
Created
2024-10-23
3 commits to main branch, last one about a month ago