12 results found Sort:

400
1.9k
other
41
JTRP : Unity HDRP ToonShading Render Pipeline (Preview)
Created 2020-03-30
34 commits to master branch, last one about a year ago
76
1.0k
other
40
Render framework for NPR.
Created 2020-05-11
1,331 commits to Development branch, last one 17 days ago
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Created 2022-02-10
134 commits to main branch, last one 8 months ago
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Created 2023-08-06
200 commits to main branch, last one about a month ago
85
665
gpl-3.0
13
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
Created 2022-08-31
75 commits to main branch, last one 11 months ago
这是一个基于URP的开源仿原神卡通渲染项目
Created 2023-01-17
75 commits to main branch, last one 2 months ago
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Created 2023-07-04
219 commits to main branch, last one about a month ago
27
272
mit
9
Explorations on cross-hatching, engraving, and similar non-photorealistic rendering.
Created 2020-10-01
99 commits to master branch, last one 3 years ago
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Created 2023-08-24
13 commits to main branch, last one 11 months ago
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
Created 2017-09-12
34 commits to master branch, last one about a year ago
An example of a custom rendering pipeline that restores the rendering of HSR
Created 2024-01-10
29 commits to main branch, last one 8 months ago
A unity plugin that automatically calculates smooth normals for outline rendering.
Created 2024-10-23
4 commits to main branch, last one 2 days ago