Trending repositories for topic shader
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
:books: Library of all kind of scripts, snippets & shaders for Unity
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Overlay for running GPU shaders on top of Windows desktop
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
These components and shaders allow you to add rounded corners to UI elements!
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
curtains.js is a lightweight vanilla WebGL javascript library that turns HTML DOM elements into interactive textured planes.
:books: Library of all kind of scripts, snippets & shaders for Unity
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
These components and shaders allow you to add rounded corners to UI elements!
A unity plugin that automatically calculates smooth normals for outline rendering.
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
High fidelity & high-res LED animations for microcontrollers with hardware FPU (Teensy 4.x, 3.5, 3.6 & ESP32 S3)
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Overlay for running GPU shaders on top of Windows desktop
A shader modifier for Compose Multiplatform / Jetpack Compose
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert ...
The most comprehensive technical map of game development. Help game developers save time on known problems and save more energy for more creative work.
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
A shader modifier for Compose Multiplatform / Jetpack Compose
A unity plugin that automatically calculates smooth normals for outline rendering.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
These components and shaders allow you to add rounded corners to UI elements!
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
A high-level Swift framework that simplifies working with GPU Metal Compute.
A shader modifier for Compose Multiplatform / Jetpack Compose
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
A collection of primarily graphics programming focused blog posts.