Trending repositories for topic shader
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
AGE: Arc Game Engine is an open-source engine for building 2D & 3D real-time rendering and interactive contents, especially video games with C# scripting support.
Overlay for running GPU shaders on top of Windows desktop
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A tool to bypass Minecraft Java Edition model limits by baking vertex data into texture.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
A maintained collection of useful & free unity scripts / library's / plugins and extensions
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A maintained collection of useful & free unity scripts / library's / plugins and extensions
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
:books: Library of all kind of scripts, snippets & shaders for Unity
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A unity plugin that automatically calculates smooth normals for outline.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
一个OpenGL es入门项目,帮助初学者更快地入门学习。主要内容是基础图形绘制、缓冲对象使用、渲染视频、视频添加滤镜效果,详细可见我的博客专栏。Opengl es study demo for freshman to learn opengl es quickly.
A tool to bypass Minecraft Java Edition model limits by baking vertex data into texture.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A shader modifier for Compose Multiplatform / Jetpack Compose
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
:books: Library of all kind of scripts, snippets & shaders for Unity
These components and shaders allow you to add rounded corners to UI elements!
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A unity plugin that automatically calculates smooth normals for outline.
一个OpenGL es入门项目,帮助初学者更快地入门学习。主要内容是基础图形绘制、缓冲对象使用、渲染视频、视频添加滤镜效果,详细可见我的博客专栏。Opengl es study demo for freshman to learn opengl es quickly.
⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support
[A201-Shader]收录适用于Unity的特效着色器合集。收录项目已做路径归类并大部分汉化。///仅供学习参考,请勿用于商业目的///
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering
A shader modifier for Compose Multiplatform / Jetpack Compose
A unity plugin that automatically calculates smooth normals for outline.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
These components and shaders allow you to add rounded corners to UI elements!
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A shader modifier for Compose Multiplatform / Jetpack Compose
A high-level Swift framework that simplifies working with GPU Metal Compute.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support