Trending repositories for topic shader
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
:books: Library of all kind of scripts, snippets & shaders for Unity
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Create psychedelic animations in real-time in the browser. Webgl shader using liquid motion, distortion, shadows, and light.
Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
Create psychedelic animations in real-time in the browser. Webgl shader using liquid motion, distortion, shadows, and light.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
:books: Library of all kind of scripts, snippets & shaders for Unity
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Create psychedelic animations in real-time in the browser. Webgl shader using liquid motion, distortion, shadows, and light.
A free, open-source tool for creating animated logos with a liquid metal aesthetic. Create logo animations in real-time in the browser.
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert ...
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
This project is the implementation of FernRP Package, Include NPR/PBR.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
Create psychedelic animations in real-time in the browser. Webgl shader using liquid motion, distortion, shadows, and light.
A free, open-source tool for creating animated logos with a liquid metal aesthetic. Create logo animations in real-time in the browser.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Create psychedelic animations in real-time in the browser. Webgl shader using liquid motion, distortion, shadows, and light.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A free, open-source tool for creating animated logos with a liquid metal aesthetic. Create logo animations in real-time in the browser.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Create psychedelic animations in real-time in the browser. Webgl shader using liquid motion, distortion, shadows, and light.
A Ratatui Widget for computing styles in the terminal at runtime using the power of the GPU
UI package for Unity that render shapes with outlines, shadows and rounded corners using signed distance functions (SDF). And an SDF texture editor that allows users to edit Bezier curves and convert ...
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects
A unity plugin that automatically calculates smooth normals for outline rendering.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Create psychedelic animations in real-time in the browser. Webgl shader using liquid motion, distortion, shadows, and light.
A unity plugin that automatically calculates smooth normals for outline rendering.
A Ratatui Widget for computing styles in the terminal at runtime using the power of the GPU
A free, open-source tool for creating animated logos with a liquid metal aesthetic. Create logo animations in real-time in the browser.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Overlay for running GPU shaders on top of Windows desktop
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
These components and shaders allow you to add rounded corners to UI elements!
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
A high-level Swift framework that simplifies working with GPU Metal Compute.
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
2D global illumination using radiance cascade for the bevy-engine.
Create psychedelic animations in real-time in the browser. Webgl shader using liquid motion, distortion, shadows, and light.
A Ratatui Widget for computing styles in the terminal at runtime using the power of the GPU
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
Overlay for running GPU shaders on top of Windows desktop