Trending repositories for topic shader
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
:books: Library of all kind of scripts, snippets & shaders for Unity
A collection of primarily graphics programming focused blog posts.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
This components and shaders allows you to add rounded corners to UI elements!
A collection of primarily graphics programming focused blog posts.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
This components and shaders allows you to add rounded corners to UI elements!
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
:books: Library of all kind of scripts, snippets & shaders for Unity
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A collection of primarily graphics programming focused blog posts.
Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A tool to bypass Minecraft Java Edition model limits by baking vertex data into texture.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
:books: Library of all kind of scripts, snippets & shaders for Unity
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Sprite glow effect for Unity via HDR outline and bloom post-processing
A collection of primarily graphics programming focused blog posts.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Example Unity URP project, demonstrating distortion(heatwave) effect on opaque and transparent objects
⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
High fidelity & high-res LED animations for microcontrollers with hardware FPU (Teensy 4.x, 3.5, 3.6 & ESP32 S3)
A shader modifier for Compose Multiplatform / Jetpack Compose
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to deco...
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
This components and shaders allows you to add rounded corners to UI elements!
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
A high-level Swift framework that simplifies working with GPU Metal Compute.
A shader modifier for Compose Multiplatform / Jetpack Compose
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
⚙ Simplified Screen Space Outline for Unity Urp with 2D and 3D support