Trending repositories for topic shader
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A maintained collection of useful & free unity scripts / library's / plugins and extensions
This components and shaders allows you to add rounded corners to UI elements!
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
:books: Library of all kind of scripts, snippets & shaders for Unity
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A 3D pixelart outline/highlight shader for Godot 4.
This components and shaders allows you to add rounded corners to UI elements!
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
A maintained collection of useful & free unity scripts / library's / plugins and extensions
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
This components and shaders allows you to add rounded corners to UI elements!
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
:books: Library of all kind of scripts, snippets & shaders for Unity
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
This is a simple project for volume rendering of DICOM data in Unity.
A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4
A 3D pixelart outline/highlight shader for Godot 4.
This components and shaders allows you to add rounded corners to UI elements!
A shader modifier for Compose Multiplatform / Jetpack Compose
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
:books: Library of all kind of scripts, snippets & shaders for Unity
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
This components and shaders allows you to add rounded corners to UI elements!
A maintained collection of useful & free unity scripts / library's / plugins and extensions
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
A comprehensive archive for Unity built-in shaders, dating back to Unity 3.4
This is a Honkai StarRail ToonLike Shader for unity(for URP)
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
A shader modifier for Compose Multiplatform / Jetpack Compose
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
The most comprehensive technical map of game development. Help game developers save time on known problems and save more energy for more creative work.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
This is a Honkai StarRail ToonLike Shader for unity(for URP)
A SwiftUI repository, showcasing a meticulously curated assortment of Metal shaders strategically crafted to harness the innovative visual enhancements introduced in iOS 17.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of miHoYo developed games. This is for datamined assets, not custom-made ones nor the MMD variants.
A shader modifier for Compose Multiplatform / Jetpack Compose
Godot Addon to set a collection of shaders mixed together in the same Sprite2D || AnimatedSprite2D || Label || ColorRect
The most comprehensive technical map of game development. Help game developers save time on known problems and save more energy for more creative work.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A maintained collection of useful & free unity scripts / library's / plugins and extensions
:books: Library of all kind of scripts, snippets & shaders for Unity
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET develo...
This components and shaders allows you to add rounded corners to UI elements!
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.
A shader modifier for Compose Multiplatform / Jetpack Compose
A compute shader implementation of the OneSweep sorting algorithm.
🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
The SSRT (Screen Space Ray Tracing) shader is a custom shader for the EEVEE render engine in Blender. It simulates light bouncing using screen space data, allowing for more realistic reflections and l...
real-time generative art project with openFrameworks