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State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Created
2024-02-15
89 commits to main branch, last one about a month ago
A compute shader implementation of the OneSweep sorting algorithm.
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Created
2023-08-15
15 commits to main branch, last one 7 months ago