b0nes164 / GPUSorting

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Date Created 2024-02-15 (about a year ago)
Commits 89 (last one 5 months ago)
Stargazers 306 (1 this week)
Watchers 4 (0 this week)
Forks 12
License other
Ranking

RepositoryStats indexes 621,960 repositories, of these b0nes164/GPUSorting is ranked #136,289 (78th percentile) for total stargazers, and #383,480 for total watchers. Github reports the primary language for this repository as Cuda, for repositories using this language it is ranked #88/383.

b0nes164/GPUSorting is also tagged with popular topics, for these it's ranked: unity (#564/2111),  cuda (#244/680)

Other Information

b0nes164/GPUSorting has Github issues enabled, there is 1 open issue and 9 closed issues.

Star History

Github stargazers over time

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

89 commits on the default branch (main) since jan '22

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Issue History

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Languages

The primary language is Cuda but there's also others...

CudaCudaHLSLHLSLC++C++C#C#CC

updated: 2025-02-24 @ 02:12pm, id: 757906114 / R_kgDOLSy6wg