7 results found Sort:

Split large meshes in Unity into smaller submeshes
Created 2016-03-04
56 commits to master branch, last one about a year ago
Using async path-tracing to hide Tiles/Entities that are not visible
Created 2021-02-18
194 commits to main branch, last one 14 days ago
UnityEngine.CullingGroup API for everyone.
Created 2021-03-14
69 commits to main branch, last one 2 years ago
This library integrates multiple culling methods into one library.
Created 2021-03-26
451 commits to main branch, last one 4 months ago
A sparse octree data structure.
Created 2016-05-15
636 commits to main branch, last one about a year ago
OpenGL Grass Renderer
Created 2019-02-23
36 commits to main branch, last one about a year ago
The Unity BRG Container
Created 2023-12-07
88 commits to main branch, last one 2 months ago