jose-villegas / VCTRenderer

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/

Date Created 2015-08-15 (9 years ago)
Commits 452 (last one about a month ago)
Stargazers 632 (0 this week)
Watchers 28 (0 this week)
Forks 65
License mit
Ranking

RepositoryStats indexes 631,885 repositories, of these jose-villegas/VCTRenderer is ranked #79,340 (87th percentile) for total stargazers, and #77,419 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #4,353/33,701.

jose-villegas/VCTRenderer is also tagged with popular topics, for these it's ranked: opengl (#207/927),  real-time (#147/612),  cplusplus (#98/492),  engine (#92/400),  computer-graphics (#90/363)

Other Information

jose-villegas/VCTRenderer has Github issues enabled, there is 1 open issue and 2 closed issues.

There have been 2 releases, the latest one was published on 2020-04-30 (4 years ago) with the name DVSGI.

Homepage URL: https://jose-villegas.github.io/post/deferred_voxel_shading/

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Recent Commit History

5 commits on the default branch (master) since jan '22

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Issue History

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Languages

The primary language is C++ but there's also others...

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updated: 2025-03-26 @ 09:20am, id: 40772462 / R_kgDOAm4jbg