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Pathfinding on a real map anywhere in the world
Created
2021-04-09
64 commits to main branch, last one about a year ago
An simple and optimized grid pathfinding
Created
2018-03-09
65 commits to master branch, last one 2 years ago
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
graph
graphs
c-sharp
unity3d
algorithm
algorithms
pathfinding
a-star-search
a-star-algorithm
graph-algorithms
depth-first-search
dijkstra-algorithm
graphs-pathfinding
a-star-path-finding
breath-first-search
uniform-cost-search
algorithm-visualizer
dijkstra-shortest-path
pathfinding-algorithms
algorithm-visualisation
Created
2017-09-17
37 commits to master branch, last one about a month ago
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
Created
2018-08-02
227 commits to master branch, last one 5 months ago
This repo implemented the core technology of the self-driving car, including the basic concepts such as path tracking, path planning, SLAM, etc., and deep learning techniques such as computer vision a...
Created
2021-09-22
11 commits to master branch, last one 3 years ago
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Created
2023-08-07
4 commits to main branch, last one about a year ago