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tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generato...
Created
2021-11-28
17 commits to master branch, last one 8 months ago
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
Created
2023-08-07
4 commits to main branch, last one about a year ago