spood / PCGPathfinding

An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points

Date Created 2023-08-07 (about a year ago)
Commits 4 (last one about a year ago)
Stargazers 49 (0 this week)
Watchers 2 (0 this week)
Forks 4
License mit
Ranking

RepositoryStats indexes 621,960 repositories, of these spood/PCGPathfinding is ranked #491,459 (21st percentile) for total stargazers, and #495,905 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #27,152/33,184.

spood/PCGPathfinding is also tagged with popular topics, for these it's ranked: unreal-engine (#276/355)

Star History

Github stargazers over time

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

4 commits on the default branch (main) since jan '22

443.53.5332.52.5221.51.5110.50.500Sep '23Sep '23Oct '23Oct '23Nov '23Nov '23Dec '23Dec '2320242024Feb '24Feb '24Mar '24Mar '24Apr '24Apr '24May '24May '24Jun '24Jun '24Jul '24Jul '24Aug '24Aug '24Sep '24Sep '24Oct '24Oct '24Nov '24Nov '24Dec '24Dec '2420252025Feb '25Feb '25Mar '25Mar '25

Yearly Commits

Commits to the default branch (main) per year

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Issue History

No issues have been posted

Languages

The primary language is C++ but there's also others...

C++C++CCC#C#

updated: 2025-03-01 @ 12:25am, id: 675846881 / R_kgDOKEia4Q