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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task netwo...
Created 2016-11-21
65 commits to master branch, last one 2 years ago
244
1.2k
apache-2.0
102
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Created 2014-09-07
418 commits to master branch, last one about a month ago
C++ behavior tree single header library
Created 2015-12-30
50 commits to master branch, last one about a year ago
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163
other
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A skill-based platform for ROS v.2
Created 2017-11-22
67 commits to master branch, last one about a month ago
Unity DOTS Behavior-Tree implementation
Created 2021-08-17
5 commits to main branch, last one 3 years ago
A simple C# example of Behavior Trees + Editor.
Created 2019-05-01
6 commits to master branch, last one 2 years ago
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
Created 2018-04-16
44 commits to master branch, last one 9 months ago
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35
apache-2.0
2
unleash the power of behavior trees!
Created 2023-05-24
195 commits to main branch, last one 2 months ago
UHL - unreal helper library, helps working with AI, GAS, customizing editor and so on
Created 2024-05-04
160 commits to main branch, last one 8 days ago