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790
2.8k
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203
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task netwo...
Created 2016-11-21
65 commits to master branch, last one about a year ago
239
1.2k
apache-2.0
101
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Created 2014-09-07
412 commits to master branch, last one about a year ago
C++ behavior tree single header library
Created 2015-12-30
50 commits to master branch, last one 8 months ago
17
139
other
8
A skill-based platform for ROS v.2
Created 2017-11-22
65 commits to master branch, last one 3 months ago
Unity DOTS Behavior-Tree implementation
Created 2021-08-17
5 commits to main branch, last one 2 years ago
Package behaviortree provides a simple and powerful Go implementation of behavior trees without fluff.
Created 2018-04-16
44 commits to master branch, last one 4 months ago
A simple C# example of Behavior Trees + Editor.
Created 2019-05-01
6 commits to master branch, last one about a year ago
2
30
apache-2.0
2
unleash the power of behavior trees!
Created 2023-05-24
153 commits to main branch, last one 20 days ago