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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task netwo...
Created
2016-11-21
65 commits to master branch, last one 2 years ago
A simple HTN planner based around the principles of the Builder pattern.
Created
2019-03-06
257 commits to master branch, last one 4 months ago
A Hierarchical Task Network planner utilizing LLMs like OpenAI's GPT-4 to create complex plans from natural language that can be converted into an executable form.
Created
2023-05-30
12 commits to main branch, last one 9 months ago