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Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Created
2019-05-11
32 commits to master branch, last one 2 years ago
Common used curves for motion planning.
Created
2020-07-08
24 commits to master branch, last one 4 years ago
Path planning using Hybrid A*/RRT + Dubins Path (as final shot).
Created
2021-08-20
120 commits to master branch, last one 2 years ago
Implementation of a Rapidly Exploring Random Tree using Dubins paths as expansion method
Created
2019-11-19
36 commits to master branch, last one about a month ago
Time-optimal path planning for UAVs in wind using trochoids and Dubins set classification. Package also includes a fast Dubins path solver in no-wind scenarios.
Created
2023-06-12
19 commits to master branch, last one 8 months ago