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Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
Created 2019-05-11
32 commits to master branch, last one about a year ago
Common used curves for motion planning.
Created 2020-07-08
24 commits to master branch, last one 3 years ago
Path planning using Hybrid A*/RRT + Dubins Path (as final shot).
Created 2021-08-20
120 commits to master branch, last one about a year ago