Trending repositories for topic glsl
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Non-destructive, node based 2D image editor with an API for custom nodes
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A generic post-processing injector for games and video software.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A shader modifier for Compose Multiplatform / Jetpack Compose
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
Non-destructive, node based 2D image editor with an API for custom nodes
A shader modifier for Compose Multiplatform / Jetpack Compose
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
twigl.app is an online editor for One tweet shader, with gif generator and sound shader, and broadcast live coding.
A generic post-processing injector for games and video software.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
YUV/PCM/H264/H265/AAC/FFmpeg/Opengl. 这有丰富的音视频开发的学习资源、开发工具、优秀书籍、教程、面试题和开源项目,旨在帮助开发者和爱好者更好地学习、实践和工作。
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Non-destructive, node based 2D image editor with an API for custom nodes
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A generic post-processing injector for games and video software.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Console-based GLSL Sandbox for 2D/3D shaders
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
YUV/PCM/H264/H265/AAC/FFmpeg/Opengl. 这有丰富的音视频开发的学习资源、开发工具、优秀书籍、教程、面试题和开源项目,旨在帮助开发者和爱好者更好地学习、实践和工作。
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
twigl.app is an online editor for One tweet shader, with gif generator and sound shader, and broadcast live coding.
Non-destructive, node based 2D image editor with an API for custom nodes
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Apply real-time ASCII conversion to your favorite WebGL p5.js sketches instantly.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
Jan Eric Kyprianidis' Anisotropic Kuwahara filter in TouchDesigner.
A shader modifier for Compose Multiplatform / Jetpack Compose
twigl.app is an online editor for One tweet shader, with gif generator and sound shader, and broadcast live coding.
YUV/PCM/H264/H265/AAC/FFmpeg/Opengl. 这有丰富的音视频开发的学习资源、开发工具、优秀书籍、教程、面试题和开源项目,旨在帮助开发者和爱好者更好地学习、实践和工作。
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
🥉 The code for my Three.js tutorial series on YouTube.
A micro Vulkan compute pipeline and a collection of benchmarking compute shaders
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A generic post-processing injector for games and video software.
Non-destructive, node based 2D image editor with an API for custom nodes
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
Console-based GLSL Sandbox for 2D/3D shaders
A simple Minecraft clone written in C using modern OpenGL (shaders).
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Apply real-time ASCII conversion to your favorite WebGL p5.js sketches instantly.
Non-destructive, node based 2D image editor with an API for custom nodes
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
Two-dimensional, realtime, interactive simulation of earth's troposphere.
An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
🌊 The code for my volume rendering implementation in Three.js and GLSL.
A shader modifier for Compose Multiplatform / Jetpack Compose
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Post-processing fluid distortion effects in response to cursor interactions for React-Three-Fiber.
Developer portfolio built with Next, Tailwind, Framer Motion, and MDX.
Apply real-time ASCII conversion to your favorite WebGL p5.js sketches instantly.
Provides a .NET library, a tool executable and an integration of shaderc compiler into MSBuild for compiling all your GLSL/HLSL files to SPIR-V.
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A generic post-processing injector for games and video software.
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
A simple Minecraft clone written in C using modern OpenGL (shaders).
Console-based GLSL Sandbox for 2D/3D shaders
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
YUV/PCM/H264/H265/AAC/FFmpeg/Opengl. 这有丰富的音视频开发的学习资源、开发工具、优秀书籍、教程、面试题和开源项目,旨在帮助开发者和爱好者更好地学习、实践和工作。
FFmpeg Xfade easing and extensions: custom expressions; CSS easings; GL Transitions
🔥 Imagine ShaderToy, on a Manim-like architecture. That's ShaderFlow. Music visualizer, piano roll, shader platform. Fastest rendering times in the west
A shader modifier for Compose Multiplatform / Jetpack Compose
A collection of helpful resources for writing games in C and OpenGL.
A functional programming language and declarative system for describing 2D and 3D visuals
本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
PlanetTechJS is an open-source JavaScript library built using vanilla THREE.js, for creating and editing planets at scale
A collection of information and shaders showcasing from basic to advanced usage of MSDF (Multi-channel signed distance fields) for text rendering.
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Vue component for adding GLSL to images. Example site: https://moonbow.netlify.app/
Boilerplate template designed to quickly bootstrap a 3D Web App, SPA, website or landing page with Three.JS, GLSL, Vite, TailwindCSS, ESLint, Husky and much more in just 30 seconds.
Experiments and demos of 3D game-like things. Mostly using Blender + Three.JS with custom shaders and interactive bits.