Trending repositories for topic opengl
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A simple Minecraft clone written in C using modern OpenGL (shaders).
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Plug and play SDL2 + GLAD + imgui already configured for you 😘! You don't even need to know CMake!
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A safe and ergonomic Rust interface for FFmpeg integration, designed for ease of use.
🎮 GameOverlay using CEF with support for common rendering backends
Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependencies.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Modern Half-Life 1 SDK for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows/Linux. Based on XashXT and Spirit Of Half-Lif...
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Live2D Library for Python (C++ Wrapper): Supports model loading, lip-sync and basic face rigging, precise click test.
A simple but realistic looking flight simulator using OpenGL, from scratch.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A simple Minecraft clone written in C using modern OpenGL (shaders).
This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
Plug and play SDL2 + GLAD + imgui already configured for you 😘! You don't even need to know CMake!
A safe and ergonomic Rust interface for FFmpeg integration, designed for ease of use.
An independent cross-platform desktop application development framework using dear imgui
High-performance, descriptor-based, low-latency, multi-platform, modular GPU-accelerated GUI library written for C++.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Live2D Library for Python (C++ Wrapper): Supports model loading, lip-sync and basic face rigging, precise click test.
API capture-replay tool for Vulkan, OpenCL, Intel oneAPI Level Zero and OpenGL
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have t...
🎮 GameOverlay using CEF with support for common rendering backends
Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependencies.
A cross-platform 3D engine based on Qt 5.9.7, OpenGL 3.3 and Assimp 4.1.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A safe and ergonomic Rust interface for FFmpeg integration, designed for ease of use.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
An independent cross-platform desktop application development framework using dear imgui
Live2D Library for Python (C++ Wrapper): Supports model loading, lip-sync and basic face rigging, precise click test.
🎮 GameOverlay using CEF with support for common rendering backends
High-performance, descriptor-based, low-latency, multi-platform, modular GPU-accelerated GUI library written for C++.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics
An OpenGL game engine with simple architecture and easy to understand codebase
A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics
Live2D Library for Python (C++ Wrapper): Supports model loading, lip-sync and basic face rigging, precise click test.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A safe and ergonomic Rust interface for FFmpeg integration, designed for ease of use.
Translates native shader languages into CrossGL universal shader language and vice versa.
Paper Code - A fast-lightweight C++ IDE built for performance-obsessed developers.
Plug and play SDL2 + GLAD + imgui already configured for you 😘! You don't even need to know CMake!
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
A simple and easy-to-use library to enjoy videogames programming
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
🐧 A real-time physically based 3D rendering engine for React Native
A cross-platform GUI framework for Swift, built for demanding workloads and developer ergonomics
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
This repository contains the python source code, containing more than 40 python projects, involving many fields.仓库用于储存python源代码, 包含40多个python项目,涉及爬虫、算法、OpenGL、tkinter、面向对象编程等多个领域。
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
A high-level C++ game engine using Raylib—fast, simple, and experimental!
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
High-performance, descriptor-based, low-latency, multi-platform, modular GPU-accelerated GUI library written for C++.