Trending repositories for topic opengl
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
GlistEngine is a cross platform OpenGL game engine written in C++
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
GlistEngine is a cross platform OpenGL game engine written in C++
Implementation of OpenGL on windows guest virtual machine using Mesa/Virgl protocol.
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have t...
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
C++ game engine project, for learning, practice and experiment.
This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
KDE Plasma Desktop container designed for Kubernetes, supporting OpenGL EGL and GLX, Vulkan, and Wine/Proton for NVIDIA GPUs through WebRTC and HTML5, providing an open-source remote cloud/HPC graphic...
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
Translates native shader languages into CrossGL universal shader language and vice versa.
Headers only C++11 OpenGL Vector Graphics library, that can run on all OpenGL/ES version
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
GlistEngine is a cross platform OpenGL game engine written in C++
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
High-performance multi-platform modular GUI library with GPU API modular support: OpenGL/Vulkan accelerated
Implementation of OpenGL on windows guest virtual machine using Mesa/Virgl protocol.
C++ game engine project, for learning, practice and experiment.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Qt 5 and OpenCV 4 Computer Vision Projects, published by Packt
This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL
🎮👾Retro-runner Game made in Expo, Three.js, OpenGL, WebGL, Tween. 🕹
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Translates native shader languages into CrossGL universal shader language and vice versa.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
An enhanced man page viewer for linux and BSD systems based on OpenGL and mandoc libraries
Implementation of OpenGL on windows guest virtual machine using Mesa/Virgl protocol.
An OpenGL implementation enabling 3D acceleration for Windows and Linux guests in QEMU/KVM
Simple-to-use single header modular font rendering library written in C.
C++ game engine project, for learning, practice and experiment.
🐧 A real-time physically based 3D rendering engine for React Native
A simple way to run QEMU/KVM VM inside a container (supports Windows, OpenWRT VM and all others)
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Translates native shader languages into CrossGL universal shader language and vice versa.
Paper Code - A fast-lightweight C++ IDE built for performance-obsessed developers.
A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
A simple and easy-to-use library to enjoy videogames programming
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
+256,000,000 points per plot, +60 Fps on shity laptop. Only limit is the size of your RAM.
A simple way to run QEMU/KVM VM inside a container (supports Windows, OpenWRT VM and all others)
A light remake of Minecraft in Rust. A challenge for myself.
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
C++ game engine project, for learning, practice and experiment.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
Implementation of OpenGL on windows guest virtual machine using Mesa/Virgl protocol.
A collection of helpful resources for writing games in C and OpenGL.