Trending repositories for topic opengl
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
🐥🚙 Crossy Road game clone made in Expo (iOS, Android, web), THREE.js, Tween, React Native. 🐔
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
🪐A fully-featured OpenGL and GLFW extension for PHP. 🔋Batteries included (Math Functions, Texture Loaders, etc..)
C++ game engine project, for learning, practice and experiment.
🐥🚙 Crossy Road game clone made in Expo (iOS, Android, web), THREE.js, Tween, React Native. 🐔
This is a project, where I give you a way to use SOLIDWORKS on Linux!
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
The fastest free real-time C# graphs and charts for WPF or natively using OpenGL. Better than LiveCharts, freer than SciChart.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
基于Qt Graphics View Framework框架写的看图、编辑图片、绘制简单图形、截屏和录制GIF的程序,以及opengl、vulkan、QRhi渲染2的纹理的功能。
Collection of many open source shaders(GLSL, HLSL, CG) in popular open source game development and rendering engines and public repositories.
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have t...
C++ game engine project, for learning, practice and experiment.
3Dev is a lightweight, yet powerful game engine with PBR, physics, angelscript support and more
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
An open source re-implementation of RollerCoaster Tycoon 2 🎢
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Rendering mod that overhauls Minecraft's clouds and weather
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
🪐A fully-featured OpenGL and GLFW extension for PHP. 🔋Batteries included (Math Functions, Texture Loaders, etc..)
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and rapid prototyping. It is designed to be easy to build and have t...
This repository contains the code used to generate videos on Varniex channel.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Sophisticated astrodynamics and space mission simulator. Calculate n-body trajectories, perform orbital maneuvers, apply various perturbations, generate plots, and more! Minimal dependencies.
🐧 A real-time physically based 3D rendering engine for React Native
A simple way to run QEMU/KVM VM inside a container (supports Windows, OpenWRT VM and all others)
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Agent Based Model on GPU using CUDA 12.2.1 and OpenGL 4.5 (CUDA OpenGL interop) on Windows/Linux
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Paper Code - A fast-lightweight C++ IDE built for performance-obsessed developers.
Translates native shader languages into CrossGL universal shader language and vice versa.
A unique 2D-pixel art renderer with heightmaps to simulate 3d shadows and reflections
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
A simple and easy-to-use library to enjoy videogames programming
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
An open source re-implementation of RollerCoaster Tycoon 2 🎢
Real-time image and video processing library similar to GPUImage, with built-in beauty filters, achieving commercial-grade beauty effects. Written in C++11 and based on OpenGL/ES.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor and built on Silk.NET
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
+256,000,000 points per plot, +60 Fps on shity laptop. Only limit is the size of your RAM.
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
A simple way to run QEMU/KVM VM inside a container (supports Windows, OpenWRT VM and all others)
C++ game engine project, for learning, practice and experiment.
A light remake of Minecraft in Rust. A challenge for myself.
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
Implementation of OpenGL on windows guest virtual machine using Mesa/Virgl protocol.
A collection of helpful resources for writing games in C and OpenGL.