Trending repositories for topic opengl
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
A Minecraft mod designed to improve frame rates and reduce micro-stutter
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
A guide to using modern OpenGL functions.
A modern shaders mod for Minecraft compatible with existing OptiFine shader packs
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
Develop a 3D interactive graphics rendering engine
my 3D multiplayer portfolio P2P website using Three.js and WebRTC
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
High-performance multi-platform modular GUI library with GPU API modular support: OpenGL/Vulkan accelerated
A guide to using modern OpenGL functions.
🎮 · Jazz² Resurrection: Native C++ reimplementation of Jazz Jackrabbit 2
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
Unofficial open-source OpenGL/SDL2 reimplementation of Sid Meier's Alpha Centauri ( + Alien Crossfire )
A project for processing neural networks and rendering to gain insights on the architecture and parameters of a model through a decluttered representation.
Swift Game Engine supporting Windows, Linux, macOS, HTML5, and more 🚂
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
This is a project, where I give you a way to use Autodesk Fusion 360 on Linux!
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
结构体数据序列化存储为json配置文件或者图像数据序列化为二进制存储Protocol Buffers;Modern CPlusPlus Guide; The Modern C++ to solve real-world problems; CMake构建复杂工程项目、C/C++学习例子、OpenCV for CPP,数字图像处理DIP,深度学习CUDA加速,GPU编程,OpenGL and QT。...
High-performance multi-platform modular GUI library with GPU API modular support: OpenGL/Vulkan accelerated
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
This repository contains the code used to generate videos on Varniex channel.
Develop a 3D interactive graphics rendering engine
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Qt日常开发的一些功能模块或者Qt库、三方库的使用Demo,例如FFmpeg、OpenCV、Web、QGraphicsView、OpenGL、网络编程、数据库、QSS样式表、QtChart图表绘制等。
C++ game engine project, for learning, practice and experiment.
Implementation of OpenGL on windows guest virtual machine using Mesa/Virgl protocol.
以 LearnOpenGL 教程和《OpenGL编程指南(原书第九版)》 为基础,结合 QtWidgets 框架学习 OpenGL 的练习代码。 LearnOpenGL 英文原版:https://learnopengl.com/ LearnOpenGL 中文链接:https://learnopengl-cn.github.io/
my 3D multiplayer portfolio P2P website using Three.js and WebRTC
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
An open source re-implementation of RollerCoaster Tycoon 2 🎢
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
A functional programming language and declarative system for describing 2D and 3D visuals
CS 3113 Intro To Game Programming lecture material
Сross-platform Vulkan/OpenGL 3D engine for personal experimentation
High-performance multi-platform modular GUI library with GPU API modular support: OpenGL/Vulkan accelerated
Plug and play SDL2 + GLAD + imgui already configured for you 😘! You don't even need to know CMake!
Fork of my OpenGL Game Engine! See progress as its built on my YT
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
CGL (C Game Library) is a multipurpose library mainly for recreational coding / demo scenes / prototyping / small games / experimentation.
Qt 3DViewer is a user-friendly 3D model viewer powered by Python, PyQt, OpenGL, and ModernGL, supporting multiple file formats developed by Alon Rubin.
🐧 A real-time physically based 3D rendering engine for React Native
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
Translates native shader languages into CrossGL universal shader language and vice versa.
An OpenGL tutorial on clustered shading. A technique for efficiently rendering thousands of dyanmic lights in games.
Paper Code - A fast-lightweight C++ IDE built for performance-obsessed developers.
A modern OpenGL engine that follows AZDO techniques and implements clustered shading
Plug and play SDL2 + GLAD + imgui already configured for you 😘! You don't even need to know CMake!
A simple and easy-to-use library to enjoy videogames programming
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
An open source re-implementation of RollerCoaster Tycoon 2 🎢
🐧 A real-time physically based 3D rendering engine for React Native
Minimal, configurable & GPU accelerated Immediate Mode UI Library written with modern OpenGL
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
Shaft is a cross-platform GUI framework built for demanding workloads and developer ergonomics
A simple way to run QEMU/KVM VM inside a container (supports Windows, OpenWRT VM and all others)
A simple-to-use modular, cross-platform graphics library. It combines the freedom of lower-level graphics libraries with modern C techniques, offering both simplicity and convenience.
C++ game engine project, for learning, practice and experiment.
Bring Godot to React Native 🔮. Create immersive 3D experiences or interactive games directly within React Native.
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
A collection of helpful resources for writing games in C and OpenGL.
Simple-to-use single header modular font rendering library written in C.