chenjd / Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

Date Created 2017-07-30 (6 years ago)
Commits 36 (last one 3 months ago)
Stargazers 1,525 (3 this week)
Watchers 73 (0 this week)
Forks 276
License mit
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RepositoryStats indexes 535,551 repositories, of these chenjd/Render-Crowd-Of-Animated-Characters is ranked #32,374 (94th percentile) for total stargazers, and #26,213 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #954/19,113.

chenjd/Render-Crowd-Of-Animated-Characters is also tagged with popular topics, for these it's ranked: unity (#115/1830)

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chenjd/Render-Crowd-Of-Animated-Characters has Github issues enabled, there are 5 open issues and 13 closed issues.

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17 commits on the default branch (master) since jan '22

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updated: 2024-07-03 @ 01:13pm, id: 98776782 / R_kgDOBeM2zg