chenjd / Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

Date Created 2017-07-30 (7 years ago)
Commits 36 (last one 8 months ago)
Stargazers 1,628 (2 this week)
Watchers 72 (0 this week)
Forks 288
License mit
Ranking

RepositoryStats indexes 595,856 repositories, of these chenjd/Render-Crowd-Of-Animated-Characters is ranked #32,149 (95th percentile) for total stargazers, and #27,034 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #958/21,137.

chenjd/Render-Crowd-Of-Animated-Characters is also tagged with popular topics, for these it's ranked: unity (#113/2045)

Other Information

chenjd/Render-Crowd-Of-Animated-Characters has 1 open pull request on Github, 1 pull request has been merged over the lifetime of the repository.

Github issues are enabled, there are 6 open issues and 13 closed issues.

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17 commits on the default branch (master) since jan '22

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updated: 2024-12-21 @ 12:45pm, id: 98776782 / R_kgDOBeM2zg