chenjd / Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

Date Created 2017-07-30 (7 years ago)
Commits 36 (last one 7 months ago)
Stargazers 1,610 (1 this week)
Watchers 72 (0 this week)
Forks 283
License mit
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RepositoryStats indexes 579,555 repositories, of these chenjd/Render-Crowd-Of-Animated-Characters is ranked #31,969 (94th percentile) for total stargazers, and #26,881 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #950/20,611.

chenjd/Render-Crowd-Of-Animated-Characters is also tagged with popular topics, for these it's ranked: unity (#114/1987)

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chenjd/Render-Crowd-Of-Animated-Characters has Github issues enabled, there are 5 open issues and 13 closed issues.

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updated: 2024-11-06 @ 10:12pm, id: 98776782 / R_kgDOBeM2zg