eleev / spritekit-water-node

🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) 🤯

Date Created 2018-03-24 (7 years ago)
Commits 89 (last one 3 years ago)
Stargazers 111 (0 this week)
Watchers 4 (0 this week)
Forks 9
License mit
Ranking

RepositoryStats indexes 631,885 repositories, of these eleev/spritekit-water-node is ranked #285,640 (55th percentile) for total stargazers, and #365,509 for total watchers. Github reports the primary language for this repository as Swift, for repositories using this language it is ranked #4,617/8,694.

eleev/spritekit-water-node is also tagged with popular topics, for these it's ranked: ios (#3,462/5556),  swift (#2,653/4379),  glsl (#189/326)

Other Information

There have been 1 release, the latest one was published on 2018-04-01 (6 years ago) with the name First release!.

Star History

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

0 commits on the default branch (master) since jan '22

Inactive

No recent commits to this repository

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Issue History

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Languages

The primary language is Swift but there's also others...

SwiftSwiftObjective-CObjective-CGLSLGLSL

updated: 2025-03-22 @ 02:28pm, id: 126590895 / R_kgDOB4ufrw