gilzoide / unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

Date Created 2024-02-25 (10 months ago)
Commits 43 (last one about a month ago)
Stargazers 118 (0 this week)
Watchers 3 (0 this week)
Forks 8
License unlicense
Ranking

RepositoryStats indexes 595,890 repositories, of these gilzoide/unity-texture-apply-async is ranked #263,016 (56th percentile) for total stargazers, and #427,521 for total watchers. Github reports the primary language for this repository as C, for repositories using this language it is ranked #10,812/22,195.

gilzoide/unity-texture-apply-async is also tagged with popular topics, for these it's ranked: plugin (#904/2100),  unity (#1,012/2046),  unity3d (#570/1094),  async (#542/936)

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43 commits on the default branch (main) since jan '22

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The primary language is C but there's also others...

updated: 2024-12-15 @ 09:11am, id: 763079214 / R_kgDOLXuqLg