gilzoide / unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

Date Created 2024-02-25 (7 months ago)
Commits 37 (last one 21 days ago)
Stargazers 107 (0 this week)
Watchers 3 (0 this week)
Forks 7
License unlicense
Ranking

RepositoryStats indexes 565,279 repositories, of these gilzoide/unity-texture-apply-async is ranked #271,104 (52nd percentile) for total stargazers, and #413,827 for total watchers. Github reports the primary language for this repository as C, for repositories using this language it is ranked #11,156/21,201.

gilzoide/unity-texture-apply-async is also tagged with popular topics, for these it's ranked: plugin (#940/2009),  unity (#1,032/1940),  unity3d (#583/1046),  async (#550/907)

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37 commits on the default branch (main) since jan '22

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The primary language is C but there's also others...

updated: 2024-09-07 @ 09:17pm, id: 763079214 / R_kgDOLXuqLg