gilzoide / unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

Date Created 2024-02-25 (about a year ago)
Commits 50 (last one 2 months ago)
Stargazers 121 (0 this week)
Watchers 3 (0 this week)
Forks 9
License unlicense
Ranking

RepositoryStats indexes 622,366 repositories, of these gilzoide/unity-texture-apply-async is ranked #266,041 (57th percentile) for total stargazers, and #435,531 for total watchers. Github reports the primary language for this repository as C, for repositories using this language it is ranked #10,897/23,004.

gilzoide/unity-texture-apply-async is also tagged with popular topics, for these it's ranked: plugin (#910/2175),  unity (#1,018/2112),  unity3d (#576/1136),  async (#545/968)

Star History

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

50 commits on the default branch (main) since jan '22

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Issue History

Total Issues
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Closed Issues
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Languages

The primary language is C but there's also others...

CCC#C#C++C++MakefileMakefile

updated: 2025-02-15 @ 11:19am, id: 763079214 / R_kgDOLXuqLg