gilzoide / unity-texture-apply-async

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

Date Created 2024-02-25 (8 months ago)
Commits 43 (last one 27 days ago)
Stargazers 116 (0 this week)
Watchers 3 (0 this week)
Forks 8
License unlicense
Ranking

RepositoryStats indexes 584,353 repositories, of these gilzoide/unity-texture-apply-async is ranked #262,665 (55th percentile) for total stargazers, and #422,423 for total watchers. Github reports the primary language for this repository as C, for repositories using this language it is ranked #10,801/21,822.

gilzoide/unity-texture-apply-async is also tagged with popular topics, for these it's ranked: plugin (#899/2073),  unity (#1,007/2004),  unity3d (#569/1078),  async (#540/924)

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43 commits on the default branch (main) since jan '22

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The primary language is C but there's also others...

updated: 2024-11-20 @ 12:52pm, id: 763079214 / R_kgDOLXuqLg