Habrador / Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

Date Created 2019-05-08 (5 years ago)
Commits 353 (last one 3 years ago)
Stargazers 1,170 (2 this week)
Watchers 46 (0 this week)
Forks 144
License mit
Ranking

RepositoryStats indexes 528,822 repositories, of these Habrador/Computational-geometry is ranked #41,637 (92nd percentile) for total stargazers, and #45,129 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #1,235/18,903.

Habrador/Computational-geometry is also tagged with popular topics, for these it's ranked: open-source (#296/2342),  unity3d (#87/990),  computer-science (#83/420),  software-engineering (#34/212)

Other Information

Habrador/Computational-geometry has 4 open pull requests on Github, 0 pull requests have been merged over the lifetime of the repository.

Github issues are enabled, there are 5 open issues and 2 closed issues.

Homepage URL: https://www.habrador.com/

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Habrador/Computational-geometry

updated: 2024-06-12 @ 11:57pm, id: 185592292 / R_kgDOCw_p5A