Habrador / Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

Date Created 2019-05-08 (5 years ago)
Commits 387 (last one 6 months ago)
Stargazers 1,281 (6 this week)
Watchers 49 (0 this week)
Forks 150
License mit
Ranking

RepositoryStats indexes 595,856 repositories, of these Habrador/Computational-geometry is ranked #41,049 (93rd percentile) for total stargazers, and #42,665 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #1,212/21,137.

Habrador/Computational-geometry is also tagged with popular topics, for these it's ranked: open-source (#321/2693),  unity3d (#81/1093),  computer-science (#84/461),  software-engineering (#34/249)

Other Information

Habrador/Computational-geometry has 3 open pull requests on Github, 1 pull request has been merged over the lifetime of the repository.

Github issues are enabled, there are 5 open issues and 2 closed issues.

Homepage URL: https://www.habrador.com/

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6 commits on the default branch (master) since jan '22

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The primary language is C# but there's also others...

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Habrador/Computational-geometry

updated: 2024-12-20 @ 09:20am, id: 185592292 / R_kgDOCw_p5A