IRCSS / Compute-Shaders-Fluid-Dynamic-

Fluid Simulation Implementation in Compute Shaders using Unity3D

Date Created 2020-10-04 (4 years ago)
Commits 84 (last one 2 years ago)
Stargazers 564 (0 this week)
Watchers 19 (0 this week)
Forks 62
License mit
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RepositoryStats indexes 609,392 repositories, of these IRCSS/Compute-Shaders-Fluid-Dynamic- is ranked #84,737 (86th percentile) for total stargazers, and #117,439 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #2,709/21,550.

IRCSS/Compute-Shaders-Fluid-Dynamic- is also tagged with popular topics, for these it's ranked: unity (#343/2086),  simulation (#125/1037),  graphics (#256/895),  realtime (#120/455),  vfx (#26/106)

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IRCSS/Compute-Shaders-Fluid-Dynamic- has Github issues enabled, there is 1 open issue and 0 closed issues.

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updated: 2025-01-23 @ 02:44am, id: 301173452 / R_kgDOEfOKzA