lucasbecker-dev / godot-smart-graphics-settings

Adaptive graphics settings system for Godot 4.4 that automatically optimizes visual quality based on performance metrics. Built with GDScript, featuring real-time FPS monitoring, multi-threaded performance analysis, and dynamic quality adjustment for Forward+, Mobile, and Compatibility renderers.

Date Created 2022-08-06 (2 years ago)
Commits 62 (last one 8 days ago)
Stargazers 44 (9 this week)
Watchers 1 (0 this week)
Forks 3
License mit
Ranking

RepositoryStats indexes 630,459 repositories, of these lucasbecker-dev/godot-smart-graphics-settings is ranked #522,820 (17th percentile) for total stargazers, and #555,722 for total watchers. Github reports the primary language for this repository as GDScript, for repositories using this language it is ranked #933/1,253.

lucasbecker-dev/godot-smart-graphics-settings is also tagged with popular topics, for these it's ranked: cross-platform (#1,369/1495),  game-development (#1,204/1421),  godot (#657/810),  gdscript (#179/217)

Other Information

There have been 2 releases, the latest one was published on 2025-03-13 (9 days ago) with the name Smart Graphics Settings v0.1.1-beta.

Star History

Github stargazers over time

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

62 commits on the default branch (main) since jan '22

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Yearly Commits

Commits to the default branch (main) per year

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Issue History

No issues have been posted

Languages

The only known language in this repository is GDScript

GDScriptGDScript

updated: 2025-03-21 @ 06:37am, id: 521809399 / R_kgDOHxot9w