rlewicki / MeleeTrace

Unreal Engine plugin that enables user to accurately trace melee hits in the game using interpolation between sockets defined directly on the character or weapon mesh.

Date Created 2023-09-23 (about a year ago)
Commits 82 (last one about a month ago)
Stargazers 58 (0 this week)
Watchers 3 (0 this week)
Forks 9
License mit
Ranking

RepositoryStats indexes 595,856 repositories, of these rlewicki/MeleeTrace is ranked #425,202 (29th percentile) for total stargazers, and #427,587 for total watchers. Github reports the primary language for this repository as C++, for repositories using this language it is ranked #23,620/31,836.

rlewicki/MeleeTrace is also tagged with popular topics, for these it's ranked: plugin (#1,507/2100),  game-development (#1,027/1355),  unreal-engine (#247/344),  unreal-engine-5 (#98/142)

Other Information

rlewicki/MeleeTrace has 1 open pull request on Github, 1 pull request has been merged over the lifetime of the repository.

Github issues are enabled, there are 5 open issues and 14 closed issues.

There have been 8 releases, the latest one was published on 2024-06-17 (6 months ago) with the name v1.4.2.

Homepage URL: https://www.fab.com/listings/62565d62-8067-4c34-a3b2-19f74ef6f857

Star History

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

82 commits on the default branch (master) since jan '22

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Issue History

Languages

The primary language is C++ but there's also others...

updated: 2024-12-15 @ 09:36am, id: 695634727 / R_kgDOKXaLJw