witalosk / UnityRuntimeShader

Compile and apply fragment / compute shaders to render textures or buffers.

Date Created 2024-06-07 (10 months ago)
Commits 33 (last one 9 months ago)
Stargazers 49 (0 this week)
Watchers 2 (0 this week)
Forks 0
License mit
Ranking

RepositoryStats indexes 638,560 repositories, of these witalosk/UnityRuntimeShader is ranked #501,371 (21st percentile) for total stargazers, and #485,174 for total watchers. Github reports the primary language for this repository as ShaderLab, for repositories using this language it is ranked #218/311.

Star History

Github stargazers over time

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Watcher History

Github watchers over time, collection started in '23

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Recent Commit History

33 commits on the default branch (main) since jan '22

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Yearly Commits

Commits to the default branch (main) per year

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Issue History

Total Issues
Open Issues
Closed Issues
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Languages

The primary language is ShaderLab but there's also others...

ShaderLabShaderLabC#C#CCC++C++HLSLHLSLObjective-CObjective-C

updated: 2025-03-25 @ 01:02am, id: 811788037 / R_kgDOMGLnBQ