deanthecoder / GLSLShaderShrinker

Cross-platform tool to Reformat/Remove Dead Code/Optimise/Analyse GLSL shader code.

Date Created 2021-05-07 (3 years ago)
Commits 293 (last one about a year ago)
Stargazers 100 (0 this week)
Watchers 2 (0 this week)
Forks 5
License mit
Ranking

RepositoryStats indexes 595,856 repositories, of these deanthecoder/GLSLShaderShrinker is ranked #294,534 (51st percentile) for total stargazers, and #485,301 for total watchers. Github reports the primary language for this repository as C#, for repositories using this language it is ranked #10,461/21,137.

deanthecoder/GLSLShaderShrinker is also tagged with popular topics, for these it's ranked: csharp (#1,532/2733),  glsl (#194/311),  shader (#170/258),  avalonia (#91/142)

Other Information

deanthecoder/GLSLShaderShrinker has Github issues enabled, there is 1 open issue and 1 closed issue.

There have been 20 releases, the latest one was published on 2023-10-27 (about a year ago) with the name Release_2_0.

Star History

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Watcher History

Github watchers over time, collection started in '23

Recent Commit History

99 commits on the default branch (main) since jan '22

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Issue History

Languages

The primary language is C# but there's also others...

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deanthecoder/GLSLShaderShrinker

updated: 2024-12-18 @ 02:05pm, id: 365330774 / R_kgDOFcaBVg